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"Oil lamp to
LCD"
Leslie Weinberg
Adjunct Lecturer in Theater |
by Dan Schnaidt
Dan
Schnaidt talks with Leslie Weinberg about her
use of new media for theater design
In your talk, “Oil lamp to
LCD,” you showed recent examples of your use
of digital technology as a theater designer. Did
your acceptance of technology occur gradually,
or was there a defining moment when computing
became part of your practice?
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"Yes, I
do draw less. But I slop paint
around more than I used to.
There are all kinds of technical
things that I do on the computer
that have to do with
reproduction of existing
materials that I used to do by
hand. What I try to do is still
incorporate the accidental
effects of paint and gesture in
my work in some manner."
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It happened before I began using the
technology. In 1982 there was an article on
the cover of Time magazine about the growth
in computer usage. I read this when I was in
Berlin and in touch with my uncle, who was
on a fellowship in Geneva teaching the use
of computers in elementary education.
Up to this point I was totally
negative about computers because I thought they
were for an elite and would increase class
differences instead of bringing people together.
My uncle convinced me otherwise. He argued that
using computers should not be an isolated act,
but should involve people as a group. He also
convinced me that educators had a responsibility
to involve people in the use of computers,
especially through the public schools.
Was there a particular application that he
showed you?
I don’t remember a particular application.
He showed me an animation where objects morphed
from one thing into another into another. When I
came back to the States I became aware of new
applications and it became a part of my own
life, my own work.
Has using computers physically changed
your work as a designer? For example, do you
draw less?
Yes, I do draw less. But I slop paint around
more than I used to. There are all kinds of
technical things that I do on the computer that
have to do with reproduction of existing
materials that I used to do by hand. What I try
to do is still incorporate the accidental
effects of paint and gesture in my work in some
manner.
This is a concern in relationship to my
students because the one thing that I have
always loved about drawing is that it forces me
to see. And in teaching students to draw it
forces them to see. My fear is that as they scan
– and I am allowing them to do that – that
they will stop seeing as well as they were
forced to see in the past.
Do you think the ability to create
compelling virtual environments will lead to
productions that are less materially
constructed? Or has it already done so?
It’s happening in theater. I saw a fabulous
piece written by Susan Sontag last year. It was
called Alice in Bed and was about Alice James.
It involved a single actor doing a monologue
surrounded by projection.
There were people who saw it with me who were
not as excited as I was; they were missing the
tactile experience of the object or the sense
that they could have a tactile experience with
the object. For me the light is tactile and the
objects are the projection equipment. This kind
of stuff is very exciting and has a tremendous
amount of potential, but it happens slowly
outside of New York.
At Wesleyan, you work primarily as a
costume designer. In your recent professional
work you became more deeply involved with
problems of set and even lighting design. Is
computer technology blurring traditional design
boundaries, or has there always been this kind
of overlap in the theater?
There is often that kind of overlap in the
theater. My training is actually in puppet
theater which has always been a kind of auteur
world. One wants to have that kind of control in
a puppet theater, of being involved in all
aspects of the performance.
Your use digital puppets in the Edgar
Allen Poe production was very forward-looking.
What’s next?
Where I intend to go is to incorporate more
video, and to bring the live performer [the
puppeteer] out front more. The use of
photographic materials is also something that I
will explore more because of the direct
[digital] relationship I can now have with the
photograph. I used to do traditional
photography, but it always felt extremely
removed because I couldn’t muck around with
the image in a way that felt completely
satisfactory.
If it were easy to do, would you have any
interest in creating computer-generated puppets
that could interact on stage with human actors?
Oh, absolutely, yeah. One of my former
students sent me information about Blue Sky
Productions, a group that is doing digital
puppetry that is performed in the moment –
they can be manipulated in present time for an
audience. Just as I like the wet paint look, I
like what happens in the moment, I like the idea
that these projections can be manipulated in
present time for an audience.
Looking even farther ahead, can you see a
Pinocchio-moment when digital puppets will
become actors on stage as real as any other?
That’s a timely question since I’m
working on a Pinocchio oratorio. I guess that
for me the question really goes the other way.
Is there a moment on stage when the actor is
really present as the character she is
portraying? And I have to say that that is very
rare. It’s my experience that most actors on
stage – and I’m sure there is a whole other
school of theater that disagrees with me – but
I experience the performer on stage to be just
that, a performer acting a part. I don’t
experience that character as necessarily real --
I experience that person, that actor, as an
abstraction, so I am not entirely sure how to
answer your question.
Well, can you see a digital puppet
reaching the same level of abstraction as the
actor?
Yes, I can see that happening, but it hasn’t
happened yet. Actually I saw a puppet piece at
the Henson Festival last Fall that approached
this, video of an actor was projected onto a
static puppet. It was a little as though video
was given a third dimension.
I experience actors as information about
something. That’s also how I experience
puppets – as information about something. [In
thinking about this issue I realized that I
think puppets reach the same level of
abstraction as actors all the time. These
answers were really about a kind of virtual
reality, and that, for some reason, causes me to
think about prosaic reality.]
Alice In Bed is a good example of the
intersection of theater and film. Are digital
technologies accelerating this trend?
Yes, I think so. All of this stuff has been
happening gradually. Since the 60s there has
been all kinds of experimentation. Alice in Bed
was one of the most overt piece I’ve seen in
theater of technologically produced environment.
The projectors were in front of the performer
– you saw the projectors and then you saw the
performer. Instead of hiding the technology
behind a screen, or in the fly, or the wings, it
was all out front as part of what you are
grappling with. Again, it’s the same
relationship to the idea of performance I was
just talking about where the virtual reality
puppet is not necessarily real or perceived as
real. It’s just a part of what we are
experiencing, a carrier of information.
Do you have any anxiety about where this
is leading, that theater might some day dissolve
into a postmodern spray of pixels?
Yes, I think that I do. Part of the reason .
. . let me talk about my teaching as an
interesting way of getting at that. Costume
design is in large part a research project. One
does tremendous amounts of research and as the
computer becomes the primary means of my
students doing the research, I have come to
incorporate a new kind of involvement with
material. Design used to be a paper project –
that’s the way I was taught – it was done on
big old sheets of watercolor paper with gouache.
And it didn’t happen in any kind of
three-dimensional reality. Which is completely
wrongheaded as far as I’m now concerned
because the thing we are working toward, a
costume of some sort, is a three dimensional
thing.
So now I am having my students do a
tremendous amount of three-dimensional work,
learning how to use fabric and create three
three-dimensional objects. As a response to
whether it will all disintegrate into pixels, I
have incorporated more three dimensional
material manipulation into my coursework.
And the same thing has happened with my
performance work. In the Edgar Allen Poe
performance, I bring all the shadow people and
puppets out in front of the screen so we see the
material reality of the human being, as a
performer, not as a character, but as a
performer in a way we did not see before.
Do the students work back and forth
between computer screen and materials?
No.
When will that happen?
I don’t know. I don’t know how to do that
myself, actually. I suppose one does it with 3-D
programs, which I don’t use in any of my work,
in part out of resistance to the Hollywood
aesthetic of trying to make it look real. My
husband is working with a Hollywood designer who’s
latest job is to remove the acne,
frame-by-frame, from an unknown actor’s face .
It seems so completely backward to me in terms
of what’s real and what’s not real. We can’t
see the acne, but we have to experience the 3-D
object as completely real? You know, Toy Story.
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