
Mechanics
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- 10. Basic Units
- 20. Error and Accuracy
- 30. Coordinate Systems
- 40. Vectors
- 50. Math Topics
- 60. Scaling
1C MOTION IN ONE DIMENSION
- 10. Velocity
- 20. Uniform Acceleration
- 30. Measuring g
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1D MOTION IN TWO DIMENSIONS
- 10. Displacement in Two Dimensions
- 15. Velocity, Position, and Acceleration
- 40. Motion of the Center of Mass
- 50. Central Forces
- 52. Deformation by Central Forces
- 55. Centrifugal Escape
- 60. Projectile Motion
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1E RELATIVE MOTION
- 10. Moving Reference Frames
- 20. Rotating Reference Frames
- 30. Coriolis Effect
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1F NEWTON'S FIRST LAW
- 10. Measuring Inertia
- 20. Inertia of Rest
- 30. Inertia of Motion
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1G NEWTON'S SECOND LAW
- 10. Force, Mass, and Acceleration
- 20. Accelerated Reference Frames
- 30. Complex Systems
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1H NEWTON'S THIRD LAW
- 10. Action and Reaction
- 11. Recoil>
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- 10. Finding Center of Gravity
- 11. Exceeding Center of Gravity
- 20. Stable, Unstable, and Neut. Equilibrium
- 30. Resolution of Forces
- 40. Static Torque
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- 10. Dynamic Torque
- 20. Friction
- 30. Pressure
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- 10. Universal Gravitational Constant
- 20. Orbits
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- 10. Work
- 20. Simple Machines
- 30. Non-Conservative Forces
- 40. Conservation of Energy
- 50. Mechanical Power
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- 10. Impulse and Thrust
- 20. Conservation of Linear Momentum
- 21. Mass and Momentum Transfer
- 22. Rockets
- 30. Collisions in One Dimension
- 40. Collisions in Two Dimensions
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- 10. Moment of Inertia
- 20. Rotational Energy
- 30. Transfer of Angular Momentum
- 40. Conservation of Angular Momentum
- 50. Gyros
- 60. Rotational Stability
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- 10. Hooke's Law
- 20. Tensile and Compressive Stress
- 30. Transfer of Angular Momentum
- 40. Coefficient of Restitution
- 50. Crystal Structure
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