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Student Experience during game
- Students are randomly assigned, as they log in, to one of the countries
- The game is divided in a number of rounds, typically 4
- In each round, students decide
- How much to produce of each good
- Whether to post a trade
- Whether to accept a posted trade, and
- How much to consume of each good
- During the round, students know
- The parameters
and
of their country
- How their score is computed
- Remaining time till the end of the round
- Remaining labor endowment
- Inventory of goods produced, offered for trade, or available to consume
- Cumulative and current score
- The score is computed as the utility of consumption during the round
- Utility is scaled so that a value of 1 is the optimal utility under autarky; values over 1 indicate gains from trade
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